Status Ailments in Wild Hearts creates little confusion. There are certain aspects of the game can be difficult to grasp especially for those players who have transitioned from other monster-hunting games. While other monster-hunting games typically feature status ailments that are limited to specific weapons or consumables to counter them. Wild Hearts takes a different approach to their implementation to clarify some of the most questions regarding Status Ailments in Wild Hearts and their mechanics.
Players Afflicted with Ailments Vs Players Inflicting Ailments on Kemono
In Wild Hearts gameplay, players have the ability to utilize the same Status Ailments that Kemono creatures can inflict on them. This can be identified in-game specific “Wielder” Skills, such as Poison-Wielder or Ice-Wielder, which can be found on weapons and Talismans. The impact of each Ailment varies depending on whether it used against a player or a Kemono, with a degree of chance involved in its effectiveness. To provide clarity, let’s review each Status Ailment and highlight the differences in how it affects Kemono at the end of each section.
Also Read About : 10 Pro Tips for Wild Hearts To Better Your Gaming Experience
How Status Ailments Are Inflicted
Dealing with elemental damage is straightforward in Wild Hearts. It refers to the direct damage of a specific elemental type that is inflicted on a Kemono through attacks and reduced by the Kemono Elemental Resistance. However, Ailments are inflicted differently. To inflict an Ailment, players must have a Wielder’Skill equipped and deliver a high number of attacks on the Kemono. This is the accepted method for inflicting the intended Ailment.
In Wild Hearts gameplay, the affliction of an Ailment accumulates through repeated attacks, rather than the raw Ailment numbers themselves. Therefore, weapons that attack quickly and frequently such as the Clawblade or Bladed Wugasa are excellent for building around Status Ailments. The meaning of the percentages next to Wielder Skills remains somewhat unclear. But the general assumption is that the higher the percentage, the greater the likelihood that an attack will increase the Ailment meter against the Kemono.
Poisoned
Players are likely to encounter Poison as one of the Ailments early on in Wild Hearts. Mostly when facing the Fumebeak Kemono which frequently uses this status effect. Poisoned player will experience gradual damage over time. Although the damage is not particularly significant, it is wise to monitor HP constantly while the effect is active.
Eventually, the Poison will dissipate once the bar to the right of the player character is empty. Interestingly, Poison affects Kemono in the same way as it does players. When Poisoned, Kemono will experience damage over time for a specific duration. Which also indicates a purplish energy or mist that appears on their body.
Ablaze
Ablaze is another early-game Status Ailment in Wild Hearts. Players will become familiar with it quickly, particularly when facing the Lavaback Kemono, which heavily employs this status effect. When a player fully set Ablaze they will experience damage over time, which is slightly more damaging per tick than Poison. The Ailment is much easier to cure. The players need to run into water or spam their Roll input to get rid of it more quickly. Alternatively, players can choose to ignore the Ailment and wait for the bar to deplete, but this is a riskier strategy.
Fatigued
Fatigued is another ailment, it bears a strong resemblance to the ‘Sleep’ ailment found in the Monster Hunter games. When the bar indicating its severity fills up, the player becomes completely defenceless and falls unconscious on the spot. You can cure the ailment either by taking damage from the monster or by waiting for a certain amount of time to elapse. It is mainly due to clouds of gas released by monsters during their attacks. It also relatively easier to avoid when compared to other ailments.
Frozen
The Frozen is the next status ailment, which the most of gamers can easily guess that how it will affect them. When affected by this ailment, players will notice that their Stamina replenishes at a significantly slower rate than normal and will continue to do so until the ailment wears off.
But in-game description only says that the ailment will go away after a specific amount of time. Some players have reported themselves exposed to fire such as by running through a fire or using the Torch. The basic Karakuri can help the ailment go away more quickly.
Entangled
The Entangled is the final status ailment. It directly impacts the new Karakuri system introduced in the Wild Hearts monster hunting genre. When affected by this ailment, players are unable to summon any type of Karakuri, including Basic, Fusion, or Dragon.
However, any Karakouri that is summons before the onset of the aligment still can be useful. Similar to other ailments, there seems to be no way to quickly cure it. Also it will only dissipate after a certain period of time.
Blackouts
The next ailment, referred to as Blackout. It isn’t technically classified as a status ailment, or at least it is not labeled as such in the Cyclopedia. But it functions in a similar way to the Stunned ailment. When Blackout affect players they will see stars circling their head and become immobilized for a short period. It is similar to Fatigued and the duration seems to be shorter than Fatigued.
Alternate Methods of Curing Status Ailments
It’s clear that the developers of Wild Hearts at Omega Force designed these status ailments with the expectation that players could wait out their effects without much difficulty or use certain Fusion Karakuri to eliminate them. These include the upgraded Healing Mist, which includes both the players Healing Mist and the Tsukumo’s variant as well as the default Healing Vaporizer Karakuri.
Conclusion
Wild Hearts is a monster hunter game that introduces a variety of status ailments that can impact players during fights. These ailments include Poison, Paralysis, Sleep, Fatigue, Frozen, Entangled, and Blackout. Each ailment has its own unique effects on the player ranging from slowing down Stamina regeneration to rendering the player completely dynamic. If you want to become a pro player of Wild Hearts game then you should get this guidebook. There are secrets of the game and how you can beat tough monsters even at low level.
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